A game like this could have ended up a half-baked jack-of-all-trades, and yet is one of Square Enix’s biggest surprises in years. It’s even more surprising that, considering its chunky aesthetic, Builders is a game that plays less like either Minecraft or Dragon Quest (the classic RPG series that inspired it), and more like The Legend of Zelda, with large, explorable worlds enhanced by building and crafting. It’s a critical success and a bracing, fully-formed game. We’re all still waiting for the first great Japanese first-person shooter.ĭragon Quest Builders released this October in the US and is currently enjoying an 83% rating on review aggregator site Metacritic, matching stablemate, Final Fantasy XIII. So when Square Enix – makers of Final Fantasy – decided to take a crack at the new “builder” genre with Dragon Quest Builders, many were skeptical, noting that there are precious few examples of Japanese game developers successfully adapting Western game designs. ![]() More successful was Terraria, which carved its own niche in the sandbox genre, slipping out from under Minecraft’s shadow by existing in a completely different dimension, literally – it was in 2D. Many have tried, many have failed – most notably perhaps the Everquest spin-off, Landmark, now languishing with a “mostly negative” rating on Steam.
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